• Abstract

    Older people are among the most physically inactive. Game-based training programs (exergames) can motivate this group to exercise more. However, for long term benefit it is important to maintain engagement and motivation. Therefore, the emotions of the player should also be taken into account. This paper first gathers requirements to develop a motivating exergame for elderly people. This includes specifics regarding the target group as well as the inclusion of emotion theories. Based on these considerations, a concept for a framework is proposed how these requirements can be implemented with the help of personalization and sensor technology to create a successful and motivating exergame. A sample application demonstrates the flexibility of the presented framework.

    Publikationsdetails

    Autoren
    M.Sc. Fenja Tjalda Hesselmann, Prof. Dr.-Ing. Frank Wallhoff
    Publikationsjahr

    2022

    DOI
    URL