• Abstract

    The term metaverse characterizes computer-supported media in which primarily image-based
    forms of virtual realities, augmented realities, and mixed realities can be communicated. Considering these
    three media forms, two peculiarities stand out. First, pictorial signs create an immersive experience that
    makes images largely obsolete as a classic form of visual communication. And second, the three media
    forms cause social constructions of pictorial realities to become increasingly elastic. The following
    considerations will show how communicated realities in images become more elastic in varying between
    fact, fake, and fiction, or between sign and matter. Societies construct their image-based knowledge, but
    this remains purposeful only when consensual corridors orient what is to be considered real, virtual, actual,
    and moral. Further, the often-misunderstood oppositions between real and virtual are taken up to argue
    that the virtual is real but not actual. The social construction of image-based knowledge creates a virtual
    reality in the metaverse. This virtual reality is collectively experienced as real, but in its materiality it is often
    said to lack actuality. In the last century, the screen still protected the viewer from contact with the physical
    world. In the twenty-first century, the viewer is supposed to feel immersively involved in order to intensify
    real contact with virtual matter and virtual energy. The paper explores the question: How elastic can imagebased
    knowledge be to be action-oriented when the actuality of virtual realities is collectively determined?

    Publikationsdetails

    Autoren
    Prof. Dr. Andreas Schelske
    Publikationsjahr

    2024

    Erschienen in

    The International journal of the image

    DOI