Abstract
The term metaverse characterizes computer-supported media in which primarily image-based
forms of virtual realities, augmented realities, and mixed realities can be communicated. Considering these
three media forms, two peculiarities stand out. First, pictorial signs create an immersive experience that
makes images largely obsolete as a classic form of visual communication. And second, the three media
forms cause social constructions of pictorial realities to become increasingly elastic. The following
considerations will show how communicated realities in images become more elastic in varying between
fact, fake, and fiction, or between sign and matter. Societies construct their image-based knowledge, but
this remains purposeful only when consensual corridors orient what is to be considered real, virtual, actual,
and moral. Further, the often-misunderstood oppositions between real and virtual are taken up to argue
that the virtual is real but not actual. The social construction of image-based knowledge creates a virtual
reality in the metaverse. This virtual reality is collectively experienced as real, but in its materiality it is often
said to lack actuality. In the last century, the screen still protected the viewer from contact with the physical
world. In the twenty-first century, the viewer is supposed to feel immersively involved in order to intensify
real contact with virtual matter and virtual energy. The paper explores the question: How elastic can imagebased
knowledge be to be action-oriented when the actuality of virtual realities is collectively determined?